
Every card has a secret: special abilities and Card Evolution
The Butcher's bloodlust, Madam V's call, the Zeppelin's last load. Every special ability and evolution in one list.
In Mafia Gun every unit has a special ability of its own. Tap a card and you'll find it in the card details.
In this article:
- ●Brawlers
- ●Shooters and gunners
- ●Flyers, vehicles and buildings
- ●Card Evolution
Brawlers
- ●Stiletto Boys · First Blade: the first hit deals double damage
- ●Street Enforcer · Steady Stance: takes 30% less damage below half health
- ●The Butcher · Bloodlust: hits targets below half health 50% harder
- ●Yakuza Blade · Fury: attacks 40% faster below half health
- ●The Heavy · Iron Fist: the first hit on a building deals double damage
- ●Armored Gunman · Steel Armor: the armor soaks up the first 400 damage
- ●Goon Squad · Swarm: hits 5% harder for every goon nearby (up to 50%)
- ●Courier · Full Throttle: 1.5x speed for the first 3 seconds
Shooters and gunners
- ●Pistol Sisters · Double Tap: every 3rd shot deals double damage
- ●Sharpshooter · Take Aim: each hit on the same target is 15% harder (up to 60%)
- ●Elite Sniper · Stunning Shot: stuns the target for half a second
- ●Mercenaries · Steel Vest: each soldier's vest soaks up the first 80 damage
- ●Grenadier · Parting Gift: drops a last bomb when he dies
- ●Pyromaniac · Wildfire: the ground he hits burns for 3 seconds
- ●Field Cannon · Knockback: pushes back the ground units it hits
- ●Madam V · The Queen's Call: calls in 3 Stiletto Boys every 7 seconds
Flyers, vehicles and buildings
- ●Buzz Drones · Dodge: shrugs off half of the first hit
- ●Heavy Drone · Death Dive: damages everything around it as it falls
- ●Bomber Drone · Sticky Bomb: its bombs slow what they hit for 1 second
- ●Zeppelin · Last Load: its remaining bombs go off when it falls
- ●Armored Truck · Exploding Vault: explodes when destroyed
- ●Sentry Gun · Slowing Rounds: its target is slowed for 1 second
- ●Searchlight Building · Heat Up: heats up on the same target, each hit 15% harder (up to 60%)
Card Evolution
Some cards also have an evolved form. You collect evolution shards by playing; 6 shards unlock the evolution. If the evolved card is first in your deck, it comes out evolved every 2nd time you play it.
CARD EVOLUTION
Armored Enforcer · Street Enforcer Evolution: 35% more health, punches 10% harder.
The street's toughest fist now comes with a steel vest. Hitting him is like hitting a wall.
CARD EVOLUTION
Stiletto Gang · Stiletto Boys Evolution: 6 kids instead of 4.
Four is a crowd, six is a gang. The blades are out and there is nowhere left to run.
CARD EVOLUTION
Sharp Sisters · Pistol Sisters Evolution: +1 range and every 2nd shot deals double damage.
The sisters have been practising: further, faster and it hurts more.
CARD EVOLUTION
Bloody Butcher · The Butcher Evolution: 15% harder and runs 25% faster.
The stains on his apron aren't ketchup any more. When the cleaver goes up, it's already too late to run.
CARD EVOLUTION
Dynamite Heavy · The Heavy Evolution: The dynamite on him explodes when he dies.
Taking the Heavy down is hard; once you do, you had better step back.
CARD EVOLUTION
Shock Spray · Bullet Spray Evolution: Briefly stuns what it hits.
The bullets are electric now. Anyone caught in the rain freezes for a moment.
Build your deck and uncover the secrets: mafiagun.com
See you on the streets, The Mafia Gun Team

Related game
Mafia Gun
Mafia-themed, real-time 1v1 card and building battles.






